Creative Projects

When Creativity Merges with Teaching

My Creative Projects

Overview

This section invites you to rethink what learning and teaching can look like. Instead of traditional, passive instruction, it explores alternative approaches to curriculum that center on experience, creativity, and human connection. Learning history, racism, and identity becomes something students don’t just read about—but feel and engage with through embodied, sensory experiences, such as storytelling through food in a cookbook format.

By using the body as a tool for learning—through taste, movement, and reflection—students build deeper emotional and cultural understanding. At the same time, teachers and learners are introduced to trauma-informed practices through interactive, role-play card games that simulate real classroom dynamics. This creates space for empathy, critical thinking, and meaningful dialogue. Ultimately, this section is about transforming the classroom into a space where creativity and care intersect—where learning is lived, not just taught.

Cooking Through Time

A Journey of Food, Memory, and Liberation

This speculative cookbook blends food, history, and storytelling to explore race, identity, and belonging in the United States. Through a time-travel narrative, a Thai protagonist moves across historical eras, using cooking and sensory experiences to uncover hidden histories of colonization, resistance, and resilience. Each chapter pairs recipes with reflection, inviting readers to engage with anti-racism through taste.

We All Have Bad Days

Trauma-Informed Teaching Card Game

We All Have Bad Days is a classroom-based card game that helps students and teachers explore real-life challenges through role-play and decision-making. Players take on the roles of students and teachers, navigating situations like stress, conflict, and emotional struggles while choosing how to respond. The game builds empathy, emotional awareness, and trauma-informed teaching practices by showing how different responses can impact student experiences and outcomes.